Blur with focal target & first person lightning

This demo delves into a WEBGL p5 sketch that builds upon the blur effect with added features. It introduces uniformsUI for interactive shader uniform variables setting (here just the blur intensity), incorporates a focal target defined by the scene’s sole sphere (amidst random toruses and boxes) for enhanced visual depth, and employs first-person directional light to improve immersion. It also showcases the applyShader function, demonstrating its role in applying and managing custom shader effects within the sketch....

March 23, 2024 · 5 min · Theme PaperMod